> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://help.drimify.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Create a game (Bubble Shooter, Memory Game, Connect 4, etc.)

In Drimify's **Games section**, you can find the:

* Bubble Shooter
* 2048
* Connect 4
* Maze Game (Pacman)
* Memory Game
* Blocks Puzzle
* Crossword Puzzle
* Word Search - Wordle
* Jigsaw Puzzle
* Whack a Mole
* Match 3
* Snake Game
* Brick Breaker Game
* Spaceship Game - Endless Runner

${youtube}[Drimify Academy 8: Add a Mini Game: Bubble Shooter, Memory & More](J_duBfEoKC8)

|| 🎓 **Drimify Academy · Video 8 of 16** • 🇬🇧 [Add a Mini Game: Bubble Shooter, Memory & More](https://youtu.be/J_duBfEoKC8) • 🇫🇷 [Ajoutez un mini-jeu : Bubble shooter, Mémoire et plus](https://youtu.be/aFm56nh65eo) • 📚 Full series: [English](https://www.youtube.com/playlist?list=PLEI2sYR3sHVI) · [Français](https://www.youtube.com/playlist?list=PLE9iFl9pIH8c)

# How to customise your game

Through our highly intuitive interface, you can change most image, branding, and text elements through the various creation steps.

### Branding

This step allows you to set up:

* The game's visual theme (light or dark)
* Insert your logo at the top of the game
* The game's background (including setting the opacity)
* Advanced graphic customisations (depending on your offer)

| Please see our article on [recommended image sizes](https://help.drimify.com/en/article/image-sizes-and-possible-design-modifications-ydbo50/) according to the type of game.

### Game Configuration

This stage allows you to customise different visuals, various text elements, different game levels and other options depending on the game engine you're working on.

These include but are not limited to:

* **Memory Game:** both sides of the cards, as well as pop-up content
* **Connect 4:** both player's and opponent's pieces
* **Maze Game:** the hero character image, the maze colour, the enemy images, and collectible item images (as well as colour effects for gaining super-powers and losing lives)
* **Bubble Shooter:** the images for the bubbles
* **Crossword and Word Search games:** the words, hints, definitions, and accompanying images
* **Blocks Puzzle and 2048:** images for the blocks
* **Whack a Mole:** images for the items or “moles” to whack, plus images for the positive item and negative item
* **Jigsaw Puzzle:** the image to be recreated and in how many pieces
* **Snake Game:** the snake visual (its head and body), the item to be collected, and the snake's speed
* **Brick Breaker:** images for the bricks, the paddle and the ball
* **Spaceship Game - Endless Runner:** the hero character image, the magnet, and collectibles items images, as well as the various obstacles  

There is also a **Settings** section at the bottom of this stage where you can choose different game modes and options.

### Enable related pop-up content

You can enable **related pop-up content** for each pair.
Once a player successfully matches the two images, a pop-up can appear with additional information.
This pop-up can include:

* **Title**
* **Media (image)**
* **Description**

This is ideal for:

* Highlighting a product and its benefits
* Explaining a concept after a correct match
* Providing educational or promotional content

# Specific questions and answers by game type

### Can we choose where to place words in a Crossword and Word Search?

No, the words are randomly placed according to the available space.

### Is it possible to help participants find the word(s) more easily for the Crossword and Word Search?

Yes, you can set up a popup with a clue for each word you want people to guess.

You can also display the first letter of the word to help participants.

### How is scoring calculated to ensure diversity of player scores?

In gamification environments, having a multifaceted scoring system is essential for providing a fair and engaging experience. Scoring systems that rely on multiple factors are designed to offer diverse outcomes, making it unlikely for players to achieve identical scores. This approach not only reflects a player's skill set in a more nuanced way but also adds layers of strategy and excitement to the game.

For example, in our Memory Game, the score is a dynamic blend of several elements: base points for each match, time efficiency, consecutive matches, and level progression. Players earn base points for successfully matching pairs, and their time efficiency is rewarded by earning extra points for quick matches. Making consecutive matches within a short time frame also boosts your score. As you progress through the levels, your score multiplies, offering higher stakes and increased challenges. This multi-factorial scoring approach ensures a unique and thrilling gaming experience for each player.