Multilingual Support
Enable this premium option, and define what languages you wish to make your game available in.
Just search or pick from the available languages in the “Add language” field.
You then have the following options to configure:
Selected languages: These are the languages your game is available in. Search or select your languages from the “Add language” field above, and enable or disable the selected languages to define which versions are available to your audience.
Language selection mode: This is where you define how players access the different language versions of your game. Select from:
Automatic detection based on the user browser: This means whatever language a user’s browser is set to is the language they’ll play the game in IF that language is supported within the configuration.
To the right hand-side of each of the selected languages is the “Primary” tick box. Whichever box is checked here is the primary, or fallback language. In the case that a user accesses your game in a browser set to a language you’ve not included, play will fallback to the primary language.
Enable the language selection screen: This gives users the option to select from the available languages through a pre-screen language selector at the start of the experience.
Please note that only basic user interface translations will be applied by the system (i.e. the buttons). For your copy, you will have to translate it yourself.
Adding and enabling new language versions of your game - as explained above - creates an identical version within your game with all the interface buttons and default texts set to that language. The branding and media (images, video, audio) is global across language versions, but each additional language version comes with blank fields for your translated copy.
By selecting the cog icon (with the flag next to it) below your app name and ID, you can select which language version you are editing. You can then add your translated copy to each creation step.
To read our full-length article on multilingual support, click here.
Just search or pick from the available languages in the “Add language” field.
You then have the following options to configure:
Selected languages: These are the languages your game is available in. Search or select your languages from the “Add language” field above, and enable or disable the selected languages to define which versions are available to your audience.
Language selection mode: This is where you define how players access the different language versions of your game. Select from:
Automatic detection based on the user browser: This means whatever language a user’s browser is set to is the language they’ll play the game in IF that language is supported within the configuration.
To the right hand-side of each of the selected languages is the “Primary” tick box. Whichever box is checked here is the primary, or fallback language. In the case that a user accesses your game in a browser set to a language you’ve not included, play will fallback to the primary language.
Enable the language selection screen: This gives users the option to select from the available languages through a pre-screen language selector at the start of the experience.
Please note that only basic user interface translations will be applied by the system (i.e. the buttons). For your copy, you will have to translate it yourself.
How do I create the multiple language versions of my games?
Adding and enabling new language versions of your game - as explained above - creates an identical version within your game with all the interface buttons and default texts set to that language. The branding and media (images, video, audio) is global across language versions, but each additional language version comes with blank fields for your translated copy.
By selecting the cog icon (with the flag next to it) below your app name and ID, you can select which language version you are editing. You can then add your translated copy to each creation step.
To read our full-length article on multilingual support, click here.
Updated on: 30/07/2024
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