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The Dynamic Path™ provides a more immersive and personalised user experience. You can combine several games or interactive modules over a defined period of time. This allows you to engage your participants longer.

How does the Dynamic Path™ work?

It is composed of the following elements:

The Dynamic Path™ to create as many universes or levels as desired.

Then different games from the catalog can be combined as you wish.

Examples and sequence options include:

One game per defined period: a Quiz for the 1st level/day/month, then a Memory Game for the 2nd level/day/month, then a Scratch Game for the 3rd level/day/month ...etc. You must therefore create as many games as levels/days/month available. All combinations are possible.

The same game every day: for example every day is a Scratch Game or a Quiz. You have to create the first game as a template, duplicate it and possibly customise the content slightly if necessary.

Alternate games and popup information during your campaign: it is possible to alternate games with informative contents via the option "popup", which allows you to have a video, an image and texts instead of a game. In this case, it is necessary to create as many games and content "popups" as days available in your campaign.

For more information on the Dynamic Path™ options, visit our product page.

How to setup your Dynamic Path™



Is the white label option available for the Dynamic Path™ ?

The Dynamic Path™ is now available in white label (without any mention of Drimify).

How does the Dynamic Path™ access to participants work?

During their first participation, players must complete:

First screen: their unique identifier (email, phone number or other) that you can define on the very first screen of the Dynamic Path™. It allow the system to record the user's progress.

Second screen (if activated) : a detailed form that you can configure according to the data you want to collect.

For the following participations, two options are possible:

If the player has kept his browser open after accessing the Dynamic Path™, the identification cookie will still be active, and the user will be sent directly to the next stage.

If the player has closed their browser after their first participation, or if they connect from another device, the Dynamic Path™ home screen will be displayed and the user will only have to enter their unique identifier. The other form will not be requested again.

Do participants have to play each level to unlock the following games?

No, it is possible to unlock the entire path and games in order for the participants to choose which game to do first.

However, if you choose to unlock each game on specific dates, the participant will have to do the previous games to unlock the next one.

How does the leaderboard in the Dynamic Path™ work?

The leaderboard appears at the end of your path (not after each game or level). It is also available after participating in the first game in the menu available at the top right of the screen. The leaderboard will take into account the scores of each participant and the weighting of each game.

You will need to setup the leaderboard in the "settings" creation step. You can choose two elements of the table:

Participant Name - How the player’s name is displayed in the table (Unique identifier, full name, short name, nickname or based on a file you provide us in JSON format)

Aggregation of scores - If a participant plays several times, you choose the method to aggregate scores (by unique identifier, email address, nickname or telephone number or not)

It is also necessary to weight the scores according to the type of games (if you are using different games). Each game can earn a different number of points, so it is necessary to weight the results.

Game weighting guide

The weighting of the games can be done in the creation step "game path" inside each game tab.

weighting a game in the Dynamic Path™

Number of points associated to each kind of game :
2048: 2048 points
All instant win games : 1 point
Blocks: factor to be defined according to the points you get on a test game
Bubble shooter: factor to be defined according to the points you get on a test game
Basketball game: factor to be defined according to the points you get on a test game
Connect 4: 1 point per winning game
Crosswords: 1 point per word
Football (soccer) game: factor to be defined according to the points you get on a test game
Interactive quiz, personality test, product recommendation: 100 points
Memory: 3204 points
Pacman: 1800 points
Poll: 1 point

How to create a rational weighting

Depending on the games you include in your Dynamic Path™, you will have to take the game with the most points as factor 1.

Let’s take the example of a Dynamic Path™ where the game with the most point is the Memory (3204 points). The weighting of the other games will then have to be adjusted accordingly.

Memory : 3204 points - Factor of 1
2048: Factor of 1
All instant win games: Factor of 3000
Blocks: Factor of 1 - to be based on the number of moves
Bubble shooter: Factor of 1 - to be based on the number of levels and moves
Basketball game: Factor of 30 on the basis of 10 throws
Connect 4 : Factor to be calculated based on the number of tries and lifes.
Crosswords : Factor to be calculated based on the number of words.
Football (soccer) game: Factor of 30 on the basis of 10 goals
Interactive quiz, personality test, product recommendation: Factor of 30
Pacman : Factor of 1
Poll : Factor of 3000

If you need help setting up the weighting, feel free to contact us via the livechat.

For more information on the leaderboard of the Dynamic Path™, visit our product page.
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