Weighting factor on multi-step leaderboards
If you're customising a Dynamic Path™, a Combo™, or an Advent Calendar, you'll probably notice that for each app you use to build your experience, there is a switch titled Enable the score feature for this step. This option is accompanied by fields for:
- A Weighting factor
- And an Extra bonus score percentage added when the step is completed
Quite simply, this exists because the scoring or possible outcomes of different games are defined in isolation.
Why is it an option? The rationale behind weighting
Consider building a digital calendar that runs across the course of 3 days. Let's say it goes: Maze Game on day 1, a Quiz on day 2, and a Crossword on day 3.
Middling scores across the 3 days could go: 1,900 points on day 1, 75 points on day 2, and 2 points on day 3.
What's the value of 75 points after earning 1,900, and what's the value of 2 points after earning 75 points?
Because different games are associated with different amounts of points, the weighting factor function you can apply evens out the points that can be earned from one step to another, making each step count and delivering a better user experience.
Number of points typically associated with each game type
Games
- 2048: 2,048 points
- Blocks Puzzle: Factor to be defined in relation to the number of points you score on a test game
- Bubble Shooter: Factor to be defined in relation to the number of points you get on a test game
- Connect 4: Up to 6,500 points per level and 120 minimum
- Crossword: 1 point per word
- Jigsaw Puzzle: Factor to be defined in relation to the number of points you score on a test game
- Memory Game: 3,204 points
- Maze Game: 1,800 points per level
- Word Search: 1,000 points per word
- Whack a Mole: Factor to be defined in relation to the number of points you score on a test game
Questions and Answer Games
- Quiz: 100 points
- Personality Test / Product Recommendation Quiz / Survey: 1 point
Instant Win Games
- All: 1 point
Sports Games
- Basketball /Football (Soccer) / Rugby / American Football: Factor to be defined in relation to the number of points you get on a test game
Gamification Experiences
- Landing Page: 1 point
- Media Contest: 1 point
- Voting Gallery: 1 point
How do I make it work for my experience? Guide to creating a functional weighting
The weighting of each application can be done in the Dynamic Path™, Combo™, or Advent Calendar's Game Configuration creation step.
Depending on the games you include in your experience, you should take the game with the most points as the game with the factor of 1.
Let's take the example of a Dynamic Path™ where one of the games with the most points on offer is Memory Game (3,204 points). We will then have to adapt the weighting of the other games according to the ones with the highest values:
- Memory Game: 3,204 (Factor of 1)
- 2048: Factor of 1
- Blocks Puzzle: Factor of 1 - based on the number of movements
- Bubble Shooter: Factor of 1 - based on number of levels and moves
- Football (Soccer) / Basketball / Rugby / American Football: Factor of 30 - based on 10 goals, baskets, kicks, or conversions
- Crossword: Factor to be calculated in relation to the number of words
- Word Search: Factor of 1 for 3 words
- Maze Game: Factor of 1 for 2 levels
- Connect 4: Factor of 1
- Jigsaw Puzzle: Factor of 1
- Whack a Mole: Factor to be calculated in relation to duration
- Quiz: Factor of 30
- Survey / Personality Test / Product Recommendation Quiz: Factor of 3,000
- All Instant Win Games: Factor of 3,000
- Landing Page / Media Contest / Voting Gallery: Factor of 1,000
Bonus score percentages
The Extra bonus score percentage added when the step is completed option mean you can apply a bonus to completing particular steps.
For example. If you wanted to place particular emphasis on the outcome of a Quiz near the end of your experience, you could apply an extra bonus score percentage of 50. If they then scored 3,000 points in the Quiz, they would get 4,500 points added to their overall score.
Updated on: 11/03/2025
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