Create an Instant Win game
Drimify offers 5 games in the "Instant Win" category:
Scratch Card
Slot Machine
Wheel of Fortune
Spin the Wheel
The Instant Win
Check out our 7-minute masterclass to quickly learn the fundamentals of game creation on the Drimify platform.
Instant Win games are managed by a random prize distribution algorithm operating according to different parameters.
The algorithm takes into account the start date and end date of your campaign, as well as the number of prizes available, and will intelligently smooth out the distribution over that period. Both the campaign dates as well as the dates potentially associated with each batch of prizes are taken into account in the distribution logic, with the nearest end date taking precedence.
Each time a prize is won, the probabilities are recalculated and smoothed over the remaining period.
If prizes are added during the campaign, the algorithm also recalculates the probabilities to redistribute the winning chances evenly.
For example, if your operation lasts 10 days and you're awarding 10 prizes, the algorithm will try to award 1 prize per day. If during day 4 no one plays and therefore no prize is won, the prize on that day will be pushed to the next day, during which the chances of winning will be greater.
The algorithm will ensure that the majority of prizes are won over the period, but it is not guaranteed that all batches will be distributed because the algorithm is based on random win probabilities.
If you want all prizes to be won, you should consider activating the 100% winning option near the end of your campaign. Each person participating will then win a prize until stocks run out.
Please note that once all prizes have been distributed, participants will automatically see the losing screen. It is therefore important that the losing screen is configured at the same time as the winning screens.
Instant Win games are games of chance with random probabilities to ensure fairness among participants.
You can add as many types of prizes or gifts as you like. You can add them and configure them directly in the game configuration creation step by indicating their number, as well as their start and end dates (if different from the global campaign dates).
The number in the “Item(s) left” box is automatically calculated by the system by subtracting the number of prizes that have been won from the number of prizes in the “Item(s) volume” box.
At the game configuration creation step, you can remove any prizes you no longer need from the list at any time:
Once an item has been won, it won’t be possible to delete that winning item because that prize has already been allocated to a winner.
This is not currently possible but we can create a custom integration. Do not hesitate to contact us to talk about it.
From the game configuration creation step, you can add an image to the game itself, as well as another image, a title, and a description to that prize's "winning" end screen.
Please see our article on recommended image sizes.
You can also define the number of prizes, the activation dates, and add a button with an external link if you wish.
Yes, by ticking the option enable the prize winning limit in the game configuration step.
You can then restrict each user to a maximum of X prizes won throughout the experience (0 = no limit). This limitation can be based on:
A unique identifier
An email address
A username
A phone number
A session ID
Yes, by checking the 100% winner option available in the game settings.
The losing segment can be suppressed if you only give players 1 attempt at the game, if the game is 100% winning, and there are still prizes available to be won.
And make sure that the activation date for your prizes and the game itself includes today's date.
Once all the prizes have been won, the lost segment will reappear on the game and participants will automatically see the losing screen.
It is recommended that you also configure the losing screen for when all the prizes have been distributed.
And if there are multiple attempts allowed, the system must display a losing segment for the logic to work, as the user may not win the first time.
But you can replace the image associated with the "lost" segment with an image of your choice, while knowing that none of the participants will ever fall on it. This is a way to display winning segments only by "visually hiding" the losing segment.
Game configuration: make sure that the dates on which the prizes will be put into play include today's date and tick the 100% winner
Publish (last creation step): make sure that the start and end dates of the game for activation include today's date and that the status of your application is set to publish
Preview (button at top right): you should then win one of the prizes and be able to see the winning screen at the end of the experience
Please note that all the prizes won during the tests are deducted from the volumes initially indicated.
Delete the data collected for tests carried out from the data collection page of your application to reset prize volumes to zero
This will also allow you to delete winning items from your list if necessary (because if a prize is won, even in a test, the volume of the remaining items will have changed, so it cannot be deleted from your prize list).
Readjust the dates of your game in publish, and of the prizes in game configuration if necessary
You will also need to un-check the 100% winner box if this is not the desired game mode
Yes, you can choose between 1 and 10 attempts, except for the Scratch Card and Instant Win, where there is only one possible attempt.
This option can be found in the game configuration creation step in the game parameters (just above the 100% win).
Instant win games have a slightly different format to other applications.
You will be able to customise the different winning and losing end screens at the Game Configuration stage for each winning item for the winning screens. and for the losing item for the losing screen.
The End Screen stage is used to:
Change the location of the various elements that make up the winning and losing end screens (title, image, description, etc.)
Add additional text content common to all the winning and losing end screens
Manage the option of whether or not to display the "Restart" button at the end of the game
No, only the administrator can see this information (unless you indicate it in your text content).
No, the system does not send an email or SMS directly to participants, but you can do so in different ways:
Manually: by downloading the data as a spreadsheet through the data export during or after the campaign, then using the contact details to send winners an email from your emailing software (Mailchimp, etc.) or SMS tool.
Automatically and in real time: by using the Drimify API option directly, or via a Zapier integration which will allow you to send an automatic email or SMS immediately after participation through an external platform of your choice. You'll need to configure this integration yourself, or we can help you with our Support Packs.
Before your game goes live, you should check the following things:
You have the correct item volume for each prize. You can do this in the Game Configuration step.
The dates for each prize include both the launch date of your campaign, and the end date of your campaign. This can also be done in the Game Configuration step.
That your game's publish date also includes today's date. This can be done in the Publish creation step.
To see all the necessary I-s to dot and T-s to cross before launching any gamification campaign, check out our handy Campaign launch guide and checklist.
Scratch Card
Slot Machine
Wheel of Fortune
Spin the Wheel
The Instant Win
Check out our 7-minute masterclass to quickly learn the fundamentals of game creation on the Drimify platform.
How does the "instant win" prize distribution algorithm work?
Instant Win games are managed by a random prize distribution algorithm operating according to different parameters.
The algorithm takes into account the start date and end date of your campaign, as well as the number of prizes available, and will intelligently smooth out the distribution over that period. Both the campaign dates as well as the dates potentially associated with each batch of prizes are taken into account in the distribution logic, with the nearest end date taking precedence.
Each time a prize is won, the probabilities are recalculated and smoothed over the remaining period.
If prizes are added during the campaign, the algorithm also recalculates the probabilities to redistribute the winning chances evenly.
For example, if your operation lasts 10 days and you're awarding 10 prizes, the algorithm will try to award 1 prize per day. If during day 4 no one plays and therefore no prize is won, the prize on that day will be pushed to the next day, during which the chances of winning will be greater.
The algorithm will ensure that the majority of prizes are won over the period, but it is not guaranteed that all batches will be distributed because the algorithm is based on random win probabilities.
If you want all prizes to be won, you should consider activating the 100% winning option near the end of your campaign. Each person participating will then win a prize until stocks run out.
Please note that once all prizes have been distributed, participants will automatically see the losing screen. It is therefore important that the losing screen is configured at the same time as the winning screens.
Instant Win games are games of chance with random probabilities to ensure fairness among participants.
How to manage winnings
What is the maximum number of wins?
You can add as many types of prizes or gifts as you like. You can add them and configure them directly in the game configuration creation step by indicating their number, as well as their start and end dates (if different from the global campaign dates).
How is the number in the "Item(s) left" box calculated?
The number in the “Item(s) left” box is automatically calculated by the system by subtracting the number of prizes that have been won from the number of prizes in the “Item(s) volume” box.
How do I remove a win from the list?
At the game configuration creation step, you can remove any prizes you no longer need from the list at any time:
Once an item has been won, it won’t be possible to delete that winning item because that prize has already been allocated to a winner.
Can a prize list be uploaded directly to the game’s dashboard?
This is not currently possible but we can create a custom integration. Do not hesitate to contact us to talk about it.
Can I customise the visual of the prizes?
From the game configuration creation step, you can add an image to the game itself, as well as another image, a title, and a description to that prize's "winning" end screen.
Please see our article on recommended image sizes.
You can also define the number of prizes, the activation dates, and add a button with an external link if you wish.
I want to limit the number of prizes won per person, is this possible?
Yes, by ticking the option enable the prize winning limit in the game configuration step.
You can then restrict each user to a maximum of X prizes won throughout the experience (0 = no limit). This limitation can be based on:
A unique identifier
An email address
A username
A phone number
A session ID
Is it possible for all participants to win?
Yes, by checking the 100% winner option available in the game settings.
Is it possible to delete the losing segment?
The losing segment can be suppressed if you only give players 1 attempt at the game, if the game is 100% winning, and there are still prizes available to be won.
And make sure that the activation date for your prizes and the game itself includes today's date.
Once all the prizes have been won, the lost segment will reappear on the game and participants will automatically see the losing screen.
It is recommended that you also configure the losing screen for when all the prizes have been distributed.
And if there are multiple attempts allowed, the system must display a losing segment for the logic to work, as the user may not win the first time.
But you can replace the image associated with the "lost" segment with an image of your choice, while knowing that none of the participants will ever fall on it. This is a way to display winning segments only by "visually hiding" the losing segment.
How do I preview the winning screens?
Game configuration: make sure that the dates on which the prizes will be put into play include today's date and tick the 100% winner
Publish (last creation step): make sure that the start and end dates of the game for activation include today's date and that the status of your application is set to publish
Preview (button at top right): you should then win one of the prizes and be able to see the winning screen at the end of the experience
Please note that all the prizes won during the tests are deducted from the volumes initially indicated.
At the end of your tests
Delete the data collected for tests carried out from the data collection page of your application to reset prize volumes to zero
This will also allow you to delete winning items from your list if necessary (because if a prize is won, even in a test, the volume of the remaining items will have changed, so it cannot be deleted from your prize list).
Readjust the dates of your game in publish, and of the prizes in game configuration if necessary
You will also need to un-check the 100% winner box if this is not the desired game mode
Can I choose the number of attempts to win?
Yes, you can choose between 1 and 10 attempts, except for the Scratch Card and Instant Win, where there is only one possible attempt.
This option can be found in the game configuration creation step in the game parameters (just above the 100% win).
What is the purpose of the End Screen creation step?
Instant win games have a slightly different format to other applications.
You will be able to customise the different winning and losing end screens at the Game Configuration stage for each winning item for the winning screens. and for the losing item for the losing screen.
The End Screen stage is used to:
Change the location of the various elements that make up the winning and losing end screens (title, image, description, etc.)
Add additional text content common to all the winning and losing end screens
Manage the option of whether or not to display the "Restart" button at the end of the game
Can players see the end date of the game?
No, only the administrator can see this information (unless you indicate it in your text content).
Do winners receive an automatic email or text message to confirm their prize?
No, the system does not send an email or SMS directly to participants, but you can do so in different ways:
Manually: by downloading the data as a spreadsheet through the data export during or after the campaign, then using the contact details to send winners an email from your emailing software (Mailchimp, etc.) or SMS tool.
Automatically and in real time: by using the Drimify API option directly, or via a Zapier integration which will allow you to send an automatic email or SMS immediately after participation through an external platform of your choice. You'll need to configure this integration yourself, or we can help you with our Support Packs.
Checklist before launching your instant win game
Before your game goes live, you should check the following things:
You have the correct item volume for each prize. You can do this in the Game Configuration step.
The dates for each prize include both the launch date of your campaign, and the end date of your campaign. This can also be done in the Game Configuration step.
That your game's publish date also includes today's date. This can be done in the Publish creation step.
To see all the necessary I-s to dot and T-s to cross before launching any gamification campaign, check out our handy Campaign launch guide and checklist.
Updated on: 19/04/2024
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