Creation Guides
Create an Instant Win game
Drimify offers 5 games in the "Instant Win" category: Scratch Card Slot Machine Wheel of Fortune Spin the Wheel The Instant Win How does the "instant win" prize distribution algorithm work? Instant Win games are managed by a random prize distribution algorithm operating according to different parameters. The algorithPopularCreate a Dynamic Path™
The Dynamic Path™ allows you to offer a longer and more immersive user experience. You can offer several games or interactive modules over a defined period of time that will keep your participants engaged for longer. How does the Dynamic Path™ work? It is made up of the following elements:PopularCreate a Quiz
The Drimify Quiz offers the possibility to create a series of questions illustrated by text, videos, audio files, and/ or images. It is also possible to have answers be a combination of both images and text. Is it possible to have several correct answers to a question in the Quiz? Can I ask participants open-endedPopularCreate an Advent Calendar
Drimify's Advent Calendar is a game engine that allows you to deliver a long-form campaign capable of capturing the attention of your audience from December 1 to December 25. It allows you to deliver games, contests, and interactive content on a daily basis. But that's not all! The highly versatile format of a digital calendar can also be used to communicate different highlights and events throughout the year. The Advent Calendar is created on the same logic as the Dynamic Path™, and requirPopularCreate a Media Contest and connect a Voting Gallery
The Photo Contest and Video Contest formats can both be used with the Voting Gallery as part of a larger experience, or used separately, depending on your goals. How do the Media Contest game engines work? You can create and customise different types of competitions: A Photo contest A Video Contest An audio contest Or evSome readersCreate a game (Bubble Shooter, Memory Game, Connect 4, etc.)
In Drimify's games section, you can find the: Bubble Shooter 2048 Connect 4 Pacman Memory Game Blocks Puzzle Crossword Puzzle Word Search - Wordle Jigsaw Puzzle Whack a Mole Match 3 How to custSome readersCreate a Personality Test or a Product Recommendation Quiz
The Personality Test and the Product Recommendation Quiz are both based on the same logic. They are similar to the Quiz, but they can be used to establish a profile or give a result according to the player's answers. This could either be in the form of a character or personality "type," or the recommendation of a product or service.Some readersCreate a Survey
The Survey allows you to ask for information and opinions from participants on any given subject at a specific time, allowing you analyse the results to identify common behaviours, trends, and patterns. Just like with the Quiz, your questions can be illustrated by text, videos, audio files or images. You can also incorporate images in your answers.Some readersCreate a Sports Game (football, basketball, etc.)
Drimify sports games include: Basketball Game - Free Throw Football game - Penalty Shootout Rugby Game American Football Game How do you customise your game? Through the dashboard interface, you can change most ofFew readersUnify separate apps in a global leaderboard with the Leaderboard Combo™
The Leaderboard Combo™ allows you to aggregate the scores of users across connected apps in a single leaderboard. What is the Leaderboard Combo™? It's ultimately a global leaderboard aggregating user scores across different apps. It can be linked or embedded on a web page, or even be displayed on a big screen at a gamified event to track cumulative scores in real time. There are times when communications objectives are best served by a single, longer form experience, where users follow anFew readersCreating a Drimify gamification experience
Drimify gamification experiences include the: Dynamic Path™ Advent Calendar Media Contests Voting Gallery Landing Page Combo™ Leaderboard Combo™ How do you customise your application? Using our interface, you can change most of the visual elements and text content, as well as customising the overall experience as you go thrFew readersCombine apps with the Combo™
The Combo™ allows you to offer a longer and more immersive user experience. You can offer several games or interactive modules in a sequence that will keep your participants engaged for longer. How does the Combo™ work? The Combo allows you to combine apps and deliver users from one game to the next, and so on and so forth.Few readersCreate a Music Quiz
The Drimify Music Quiz offers the possibility to create a series of questions with videos and audio files. It is also possible to have answers be a combination of both images and text. What video and audio options do I have? To illustrate each question, under the Questions creation step, you can upload: MP3Few readers
Customisation Guides, Tips & Tricks, and FAQs
Player leaderboard
It allows participants to see where they rank relative to other users: During the game experience, if the leaderboard is displayed via the share link or separate integration code At the end of the experience, if the leaderboard is activated, it will be available through a button on the final screen Configuring the leaderboard You can configure the leaderboard in the settings creation step. You can manage different elements of the table:PopularData collection form customisation
Where is the data collection form screen? A data collection form screen can be selected and customised from the intermediate screen options. This screen is either used: After the start screen and before the game to encourage data collection ahead of the experience After the game but before the end screen, to encourage data cPopularImage sizes and possible design modifications
What are the different image sizes needed to make the games? Generic images applicable to all apps Minimum sizes andPopularMultilingual option and language management
With Drimify's premium package, you can create games in more than 30 different languages. You can enable participants to play your game in multiple languages, unifying your data export and statistics across different language versions of the same game. Where is the multilingual support option? Once you are in your application, you can access the multilingual support settings by clicking on the cog icon below the app name and app ID, above the game creation steps. Here you can enableSome readersPrize draws
All Drimify apps now have inbuilt draw functionality. Random draw and distribution of prizes in Drimify games Only instant win games automaticallySome readersCan we make following our social media pages mandatory before accessing the game?
No. Facebook, Instagram, Twitter, LinkedIn, and other social media platforms do not allow it in their terms and conditions. However, you can use an intermediate screen before or after the experience with a template you can use to put links to your different pages or accounts, highlighting your different social network presences, and inviting users to follow you. Social media page links screenSome readersIdentifying participants and winners without the Leaderboard option
You will be able to identify participants and winners by consulting the data from your dashboard, but also by downloading the collected data export (in the form of an Excel spreadsheet) from the Data collection tab of your application, below all the creation steps. Then filtering the entries in the spreadsheet by the required criteria. To identify the winners, you simply have to filter your Excel data table based on the "score" column, aSome readersDrimify apps: graphic customisation
All graphics and images are customisable in all games on our platform. This is the basic concept of Drimify: customise your gamification experiences quickly and easily! Find out more: Information about the different image sizes depending on the game engine you're customising. Watch our 7-minute masterclass to discover more about the branding step and graphic design customisatSome readersRemove the "Made With Drimify" label
How to hide the "Made With Drimify" label All games and interactive modules are available in white label (without the "Made With Drimify" mention) with the Drimify Premium offer. Where can I find thisSome readersAdding Call-To-Action (CTA) buttons
If you want to send the participants of your game or module to an external page of your site, you can use a recommendation button, also called a Call-To-Action (CTA) button. What is a Call-To-Action button for? The CTA button allows you to redirect users to a strategic external web page, or a social media page, outside of your Drimify game or interactive module. You can use it if you want to redirect your participants towards the welcome page of your website, or if you want to bring theSome readersWhat happens if a participant does not finish the game?
If a participant leaves the game or interactive module before the last game screen, their score and playing time may not be recorded. For the question and answer games: the answers are collected as we go, but the end result or profile may not be saved For instant win games: the "lost" or "won" result (with the prize) is recorded For scoring games: the result and the time taken to play the game will not be shown, or will display 0 If you have enabled the data collection form (httpsFew readersDistributing promo codes through your app
You can distribute promotional codes through Instant Win games on Drimify. These could be generic promotional codes which will be the same for every user, or unique promotional codes that can only be redeemed once. Promotional codes can be distributed through Drimify apps as a prize, or even in the lost segments if you're looking to reward all users to some degree. Generic promotional codes To enable the distribution of generic codes, in tFew readersWeighting factor on multi-step leaderboards
If you're customising a Dynamic Path™, a Combo™, or an Advent Calendar, you'll probably notice that for each app you use to build your experience, there is a switch titled Enable the score feature for this step. This option is accompanied by fields for: A Weighting factor And an Extra bonus score percentage added when the step is compFew readersPick an App
Your first move on any project is to select the app you want to customise. Here you can scroll through: The categories of apps All the apps for a global view Each app has the option to open the product page for the demo and features in a new window. Categories If you know the type of app you want to create, but you’re not sure exactly which one is best for you, selecting thFew readersWhich game is the most popular?
Games and gamification experiences are tools for achieving business goals, so don’t think about their popularity - instead consider how they can be configured to most effectively serve your purposes. The right game for you depends on several factors relating to your project, including: The goals you want to achieve Your target audience Additional context (such as if your project is related to a particular event in your calendar) Drimify’s extensive catalogue of customisable game enginFew readersCustomisation for Whack a Mole
Customisation for Whack a Mole The in-game items you can customise to tailor your Whack a Mole game are: Upload up to 5 different items: These items are the main “moles” your players will whack. Whacking them in the game will earn anywhere from 50 points to 10 points. This is defined by the order you upload them in, with the first upload being worth the least, and the last upload being worth the most. Special item: If players whack this item, they will gain 30 seconds. NegatiFew readersCustomisation for Match 3
The in-game items you can customise to tailor your Match 3 game are: Upload up to 7 different items: Upload images for the matchable items that make up the game grid. Explosive item: Upload an image to serve as the explosive item (https://help.drimify.com/en/artFew readersWhere is the explosive item? Match 3 game mechanics explained
During the testing of your Match 3 game, it may take you a few plays to actually make the explosive item appear. The frequency of its appearance is actually a direct result of how skilfully participants play the game. Matching 3 icons in a row will blow up that row and score points, however: Match 4 horizontally: You get an explosive version of a regular item, which when matched, will clear an entire horizontal row. Match 4 vertically: You get an explosive version of a regular iteFew readers
Start Screen
Project Information
Your project information comprises: Title: This is the text that appears at the top of your start screen. Internal reference: This is a field not visible to your audience, that will only appear in your dashboard, and can allow you to easily distinguish between apps. Media: You can select an image to appear on your start screen, or a video. The recommended sizes are indicated under the upload buttons. Description: This is an optional field where you can add more text beloFew readersSocial Media Sharing Settings
How your shared game appears on social networking sites You can add an image which will be visible in the social card (or pop-up/ visual link) that appears on the social networking sites your game is shared to, as well as the title and description you’d like to appear with it. Targeting the social media sites yoFew readersEnable and Display the Age Gating
On the Start Screen creation step, you have an option to Enable and display the age gating. This gives you some control over the target age range of your intended users.Few readersEnable and Display the Terms and Conditions
Activating this option will open up a new text field featuring a terms and conditions template. You can either adapt this to suit your purposes, or copy and paste your own terms and conditions over the time. It will be visible to users at the bottom of the screen (when they play), and has its own permalink (below) so you can share it inFew readersStart Screen Settings
Enabling the start screen settings will: Do not display the start screen: Completely remove your start screen from the experience. This is an option you might choose to take with apps that are part of Combos™, where you’re looking to cut down on screens and streamline the user journey. Do not display the title: Remove the title from the start screen. It will still be visible from the Start Screen creation step, but won’t be visible by your audience. Do not display the number ofFew readers
Branding
Enable the Advanced Theme Customisation
If enabled, this premium option will allow you to customise more in-game colours, fonts, buttons, and forms. All the options in Advanced Theme customisation are global, and will be applied throughout your experience.Few readersHeadline Text Customisation
This is the text that appears in the Title fields throughout your experience. It will apply to any titles or title-equivalent fields throughout your experience. You can select: Font family Font weight Font size Font colourFew readersPick a Theme
You can select a dark theme, or a light theme. A darker theme will give a general darker look to your experience with white buttons by default, the light theme gives your game a brighter image with black buttons, also by default. How dark or light the game appears will depend whether or not the Background Opacity Filter is enabled, and what value you have it set at.Few readersDefine Your Background
The background is a global setting, meaning it will be consistent throughout your game. Your options here include: Background Colour: Either enter the hex key, or click on the colour box to select your background colour, or influence the colour of the background opacity filter. Visually isolate main content: Enabling this button will allow you to isolate your content (images and text) from the background, on a black background for a dark theme and a white background for a light thFew readersLeaderboard
Here you have additional control over your leaderboard’s appearance: New scores flashing colour: Define the colour that flashes for new scores appearing on your leaderboard. User’s score highlight colour: Define the colour highlighting the user’s score on your leaderboard.Few readersUpload Your Logo
You can upload an image of your brand’s logo here, and it will appear at the top of the screen throughout the experience. Additionally, you can adjust: The logo width: Test with different logo widths on the types of device your audience will use to optimise this value. The recommended size is indicated under the upload button. Logo URL: You can attach a URL to your logo so if a user clicks on it, they’ll be taken to a strategic web page.Few readersForms Background Customisation
Adjusting the background opacity filter for forms controls how solidly the forms appear over your background. Do you want your backgrounds visible through your data collection forms, or do you want your data collection forms to be isolated from your background? For example: Dialling it to 100 will create a solid and completely opaque background for your data collection form. Dialling it to 0 will leave some of your background visible through an opaque form. The optimum opacity for youFew readersBody Text Customisation
This is the text that appears in the Description fields throughout your experience, along with most other text or numerical fields, including the intermediate screens. You can select: Font family Font weight Font size Font colour Alignment (align left, centre, right, justify)Few readersColours Customisation
Here you can make more adjustments to the game’s overall colour scheme. Primary Colour: This is the colour that the buttons will appear as. Error Message Colour: You can define the colour that flashes when a user makes an “error,” for example, when a user doesn’t fill in a mandatory field in the intermediate form but tries to continue.Few readersButton Customisation
The colour of the buttons is controlled through the Colours Customisation section's primary colour. The font style is controlled through the Body text customisation. However, here you can choose: Font weight: Define the font style of the buttons. Font colour: Define the colour of font in the buttons, bear in mind, for the best user experience, it should be easy to read in contrast to the button colour used. Radius size: The four radius size options are there to let yoFew readers
Intermediate Screen
Intermediate Screen
Intermediate screens are where you can customise the user journey to best serve your engagement needs. The interactivity and play is the driver, but the intermediate screens are what allow you to collect data, gain followers, make calls to action, and more explicitly engage your target audience in your message. For intermediate screens, you have the following templates you can customise: Data collection form screen This is where you can define what personal data you ask users for, andFew readersData Collection Form Screen
The data collection form screen can either be included before your experience OR after your experience. Title, media and description You can include a title, a media file, and a description to further customise your data collection form screen. Data collection form fields You can include the following in your form: Unique identifierFew readersExtra configuration of Data Collection Form Screen
By toggling these buttons, you can: Make filling out the required feels in the data collection form mandatory Enable and display additional legal information The additional legal information will appear at the bottom of the data collection form, and could be used to explain to users how you will use their data, or to comply with relevant legislation that affects your business or geographical location. If you put a data collection form screen after an instant win experience, you willFew readers
Game Configuration
Game Configuration Settings for Games
The final section of the Game Configuration step is the Game Configuration Settings (not to be confused with the Settings creation step). Here you can further customise your app to deliver a more tailored user experience. You have the following options: Do not display the logo: Enabling this option hides the logo so the user focus is entirely on the game mechanic. Do not display the score: This allows you to hide the score from the user as they play. Do not display the progressFew readersWinning Item(s)
On each winning item card, you can define: Item name: This is the name of the item that will appear on the end screen In-game item image/ Custom scratch card underlay/ Add a media: This is how the prize will appear in the game. For example, in a Wheel of Fortune, this is the image that will appear within the wheel. Description: This is an optional field that will appear on the end screen where you can add more text. Item volume: This is where you state how many of your pFew readersLosing Item
On the losing item card, you can define: Short title: This is the text that will appear on the end screen In-game losing item image/ Custom scratch card underlay image for the “You lost“ result/ Add a media: This is how the losing item will appear in the game. For example, in a Wheel of Fortune, this is the image that will appear within the wheel.Few readersPrize Management
Instant Win games are managed by a random prize distribution algorithm operating according to different parameters. The algorithm takes into account the start date and end date of your campaign, as well as the number of prizes available, and will intelligently smooth out the distribution over that period. Both the campaign dates as well as the dates potentially associated with each batch of prizes are taken into account in the distribution logic, with the nearest end date taking precedence. UnFew readersGame Configuration Settings for Word Games
The final section of the Game Configuration step is the Game Configuration Settings (not to be confused with the Settings creation step). Here you can further customise your app to deliver a more tailored user experience. With some variation for the different app types (i.e. no game will feature every option), you have the following options: Reveal the word in case of an error: Speed up playing time or increase difficulty by only giving users one chance to solve the puzzle. Show theFew readersQuestions
You have the following fields with which to form your questions: Question: Type in your question which will appear in large writing at the top of the screen. Question type: Choose the type of question you want to set up from: single choice, multiple choice, open, or in a net promoter score format (NPS). Add a media: Add an image, video, or sound file to illustrate of form your question. Description (optional): This text will appear just below the “Question” and allow yoFew readersResults for the Quiz and the Music Quiz
In the Quiz and the Music Quiz, you can create as many different profiles in the Results creation step as you like. This means participants will be presented with different end screens based on their quiz scores. At the top of each profile you create, you'll see a bar going from 0 to 100. This represents the participant's score as a percentage. If they score 100%, they got everything right, if they got 0%, they got everything wrong. You will need to modify this bar according to the numberFew readersGame Configuration Settings for Instant Win Games
The final section of the Game Configuration step is the Game Configuration Settings (not to be confused with the Settings creation step). Here you can further customise your app to deliver a more tailored user experience. You have the following options: Do not display the logo: Enabling this option hides the logo so the user focus is entirely on the game mechanic. Disable media autoplay throughout your application: This means media will not automatically play. Users will have tFew readersModeration
From here you can accept or reject pending media files to appear in a connected Voting Gallery, and even edit their appearance to optimise them for your Voting Gallery.Few readersSocial Media Settings
Here you can define social media platforms where users participating can share the game from media they see in the Voting Gallery. These are independent of the social media sharing buttons featured globally through the game that you define on the Start Screen creation step.Few readersHow-to-Play Pop-up Content
All Drimify experiences that require instructions have a default “How to” pop-up that will appear to users before play begins. If you want, from this section, you can: Opt to not play the “How to” instructions at all Customise the pop-up title, pop-up image, and pop-up description You can view how your customised how-to pop-up (or the default how-to pop-up) looks by clicking on Preview, and clicking through the experience until you reach the how-to pop-up.Few readersLevels (Memory Game)
In the Memory Game, you can include multiple levels. Each level can include a grid of up to 8 cards. Card 1 (and each card after) Add a media This image will be doubled and hidden face down on your grid. Users will have to match up this image with its double from among the cards on your grid. The more images you add, the more challenging your game. Enable related pop-up content Enabling this aFew readersQuestions Settings for Question & Answer Games
Under these settings you have buttons you can use to: Do not display the logo: This hides the logo while the user is answering the questions. Enabling this option hides the logo so the user focus is entirely on the game mechanic, but the logo is still present on start, intermediate, and end screens. Do not display the progression: This removes the progress bar that indicates to users how far through the experience they are. Randomly display up to XX Questions from the total pooFew readersLeaderboard Combo™ Settings
Leaderboard display type This determines how players will appear on the leaderboard, and depending on what you choose, will either pull from your connected games' data collection forms, or remote JSON files to populate it. Maximum number of entries to show in the leaderboard This determines how many entries and lines in the table are to be displayed between 5 and 100. Score aggregation You may choose the score aggregation method based on the unique identifier, email adFew readersDefault Graphic Customisation for Scratch Cards
Overlay image For the scratch Card app, the Default scratch card overlay image refers to the image that users will scratch away to reveal whether they have won or lost, or to reveal their prize. Underlay image The Default scratch card underlay image is what users will see when they “scratch” away the overlay if no Custom scratch card underlay image is included for an item. Therefore if you want to use the same underlay image for every eventuality, you can optimise yFew readersProfiles/Products for the Personality Test and Product Recommendation Quiz
Create as many results profiles or product profiles as you have personality types to assign, or products to recommend. You create the results (or product) profiles before you create your questions, as each question must be assigned to a result or product for the app to work. You can include a title and a description, and either an image or a video. You can also include a custom call to action button (CTA), for example, sending a user to the product landing page of the product they’ve beenFew readersSteps for the Dynamic Path™ and Advent Calendar
Steps are the individually configured apps that you’re combining to create a gamification experience. Select a type of step Here you have 2 options. Existing apps Existing apps will allow you to pull from your dashboard of customised apps. The process here is: Select the app: The drop down menu will open your library of available games to pull from.Few readersGame Configuration Settings for Gamification Experiences
The final section of the Game Configuration step is the Game Configuration Settings (not to be confused with the Settings creation step). Here you can exercise global customisation to your apps to deliver a more tailored user experience. You have the following options: Enable the prize winning limit: If you have experiences with multiple instant win games, you can exercise a global prize winning limit applicable to the entire experience. Do not display the score: This allows you toFew readersCategories Settings
By toggling Enable categories you can define categories for your Media Contest. Then you can: Hit the Add a category button to add your first category. In the Category name field you should name the category as you want it to appear in your Media Contest. Hit the Add a category button again to include as many as you need. Participants will then be able to select which category applies to the file that they’re uploading.Few readersGroups
Steps are the individual apps and content screens the Dynamic Path™ or Advent Calendar is made up of, but these can then be grouped into bigger units, called groups Within a group you can define the background upon which a number of steps (or levels) of your game appear over. Steps are either apps and/ or content screens you use to make up your experience. Group options include: Title: This will not be seen by the user, but is useful for organising your experience and sorting your stFew readersGames for Combo™ and Leaderboard Combo™
This is where you select the apps you’ve made from your dashboard that you want included in the experience. The process is: Select the app: The drop down menu will open your library of available games to pull from. Activation date &Few readersEnable and Display a Title and a Description Above the Game
Enabling this option allows you to feature a Title and a Description above the gameplay of your experience.Few readersDefault Graphic Customisation
This is where you can customise the appearance of your Dynamic Path™ or Advent Calendar. Adjusting the layout type, orientation, line shape, line type, step shape, and step size, along with the path colour and step colour, you can tailor the visual representation of the journey you’re taking your users on. Your options are: Layout type: This is either a vertical path for Dynamic Paths™ or the Grid for Advent Calendars. Layout orientation: This is either bottom to top (to travel uFew readersGame Configuration Settings for Sports games
The final section of the Game Configuration step is the Game Configuration Settings (not to be confused with the Settings creation step). Here you can further customise your app to deliver a more tailored user experience. You have the following options: Game mode: Determine if your game is based on a shots limit, a time limit, or a lives limit. Number of shots/ Number of lives/ Time in seconds: Define the length of your experience, or the margin for error your players have to improFew readersGallery Settings
This is where you determine how you use the Voting Gallery mechanism. From the Gallery content dropdown, you options are: I want to upload my own content: This option lets you use the Voting Gallery as a single experience to display and gauge opinion on media you upload yourself. Fetch content from existing app: This is where you connect your Voting Gallery to an existing Media Contest. I want to do both: This app is extremely versatile, so if your campaign calls for it,Few readersMaze
Here you can define the maze colour. Please note that this only refers to the barrier or border colour of the playing maze, and not the background colour or image. To adjust the backdrop, or background of the maze, head to the Branding creation step and head to the Define your background section.Few readersMenu and External Links
Because the Dynamic Path™ and the Advent Calendar are longer form experiences made up with steps of levels, and always return to the visual representation of the user’s journey, or path screen, you can Enable and display the menu toggling the button. The ≡ icon will appear in the top right-hand corner of the centre bar at the top of the user's screen. By default, enabling this will allow them to logout, but you also have options to: Add a link: This option lets you define a label aFew readersLevels (Word Search - Wordle)
Enable level introduction pop-up Enabling this option allows you to include a custom pop-up message with each new word. There is no default text for this, so if you enable it and don’t include any content, the option won’t show in the end experience. If enabled, you can include: Level introduction pop-up title Add a media Description Word Enter a 5 letter word without spaces or special characters. Hint pop-up content Here you can include a title, an image, andFew readersLevels (Crossword & Word Search Game)
A level in the Crossword is a single grid. You can have multiple words per grid, and multiple levels per game. Enable level introduction pop-up Enabling this option allows you to include a custom pop-up message with each new level and grid of words. There is no default text for this, so if you enable it and don’t include any content, the option won’t show in the end experience. If enabled, you can include: Short title Add a media Description Points % removed for each error IFew readersLevels (Puzzle)
You can include as many levels as you like for the Puzzle. Each level can be configured in 2 easy steps: Upload your image Select how many pieces you want it to be AddFew readersParticipation Screen Content
This is how you define the terms of your Media Contest. Upload type Your audience will only be able to upload files in the format you tick out of image, video, and audio. Media description Define whether you want it to be mandatory for users to describe or caption the files they upload. Maximum number of images per participant Set a maximum on how many files users can upload. You can also opt to allow users to skip uploading anything. And you can automatically pFew readersIn-game Content Customisation
In-game content refers to pop-up messages such as: “You win” or: “You lose.” Enabling Do not display any in-game content will stop any of these pop-up messages occurring. Leaving this option disabled will mean that the default content will be shown to your users unless you fill in the custom fields below. Depending on the type of app you’re making, this could include: Short “Try again” message Short “Winning” message Short “Losing” message Some options may not be available dependFew readersCustomisation for Games
Here you can really customise the finer details of your game. Customisation options include: Player counter/ Computer counter/ Upload bubble images/ Different images/ Block images: Define the appearance of the playing pieces. Grid colour/ Frame colour: This is the colour of the playing apparatus, frame, or board. User arrow colour: This is the colour of the cursor that indicates where the user is going to make their move. Cannon colour: Define the colour of the cannoFew readersCollectible Items
Here you can upload images to define the appearance of: Default collectible item: What you upload here will take the place of the pellets that Pacman eats to gain points. Superpower collectible item: What you upload here will take the place of the power pellets or power-up items Pacman eats in order to gain the ability to eat the enemies or ghosts.Few readersHero
This is where you define your hero (your Pacman stand-in), and how it interacts with the game. You options for customization include: Hero character image: Choose the image you want to represent Pacman and have users play as, be that your logo, your mascot, or a custom creation to match the theme of your campaign. Super-Power colour effect: Define Pacman’s colour change when they gain the ability to destroy the enemies or ghosts. Lost life colour effect: Define Pacman’s coloFew readersDisplay Settings
Here you can set the default sorting method in the dropdown menu. If you allow the sorting to be displayed to end users in Gallery settings, they will be able to re-sort the gallery by the same options you’re presented with in the dropdown menu.Few readersCategories Management
To set up the categories in your Voting Gallery (first defined in your Media Contest), you need to do the following: Toggle the Enable categories button. Hit the Add a category button to add your first category. Under the top Category name field you should name the category as you want it to appear in your Voting Gallery. Under the bottom Category name field, click on it and it will give you the category options defined in your Media Contest.Few readersLast Step Customisation
The final step of the Dynamic Path™ or Advent Calendar is the final stop before visiting the end screen which closes the gamification experience. Users can close it to stay on the Dynamic Path™, or click continue to finish playing. You then have different options: Enable advanced graphic customisation for this step: Activating this button allows you to include an image and text to define the appearance of the step on the path screen. Enable step pop-up content customisation: ActFew readersVoting Settings
If you do not wish to use the Voting Gallery to gather votes, and would rather use it as a showcase, you can deselect the button titled Enable the voting feature. However, if you enable voting, you can then define: The number of votes a user can cast per session The start date and time and end date and time of voting Whether or not to display the number of votes each piece of media has received within the Voting Gallery as users participate (ie, if the number of votes are displayed, aFew readersCustomisation for Sports Games
Here you can really customise the finer details of your game. Customisation options include: Advertising hoarding picture: Upload an image to work as the branded advertising space behind the goal posts or court. And depending on the app type you are customising: Logo: Upload an image to define the logo that appears on the ball. Goalkeeper jersey logo: Upload an image to define the logo that appears on the keeper’s jersey. Hair colour/ Jersey colour/ Skin tone/ Gloves coFew readersEnemies
Upload up to 3 enemy images, and select the colour of the flash they give off when Pacman is superpowered and they’re vulnerable to his attacks.Few readersWatermark
Drimify Media Contests give you the option to pre-configure watermarks for participants to apply to their submissions. The option to Enable watermarks can be found in the game configuration creation step below the participation screen content fields. In the user experience, the participant first uploads their image (and possibly their caption), then theyFew readers
End Screen
Winning Screen
The Winning Screen is the finale of your experience for players who’ve won. Each field has a 4-arrows icon to the right, allowing you to move it around and define the layout of your end screen. If in doubt: Define End Screen content on the Winning Screen if you want it to be commFew readersEnd Screen
The End Screen is the finale of your experience. Each field has a 4-arrows icon to the right, allowing you to move around and define the layout of your end screen. You can include: Title: Define the title to appear in the End Screen. Description: Define a longer piece of text to sign off the experience. Player score and result: If your game has a point-scoring mechanic, the user’s end score will also be displayed on your End Screen. This cannot be edited, but cFew readersLosing Screen
The Losing Screen is the finale of your experience for players who’ve lost. Each field has the 4-arrows icon to the right, allowing you to move around and define the layout of your end screen’s elements. Title: Define the title to appear at the top of the End Screen. Description: Define a longer piece of text to sign off the experience.Few readersEnd Screen for Quizzes, Music Quizzes, Product Recommendation Quizzes, and Personality Tests
The End Screen is the finale of your experience. Each field has a 4-arrows icon to the right, allowing you to move it around and define the layout of your end screen. You can include: Title: Define an additional common title to appear on the End Screen for all products, profiles, and results. Description: Define a longer piece of text to sign off the experienFew readers
Settings
White Label
Enabling the white labelling removes the Drimify logo from the bottom of your app so you can take greater ownership of the concept you're offering them. This allows you to offer visuals that are 100% your own.Few readersLimit by Email
Limiting participation by email address restricts users to a single play with an email address. You can define the limitation to: A single play A single play that resets every X number of hours A single play that resets every day at a specific time You can also determine the Title and Description that is displayed to users if they try to play again.Few readersAccess Control
This option allows you to predefine an exact list of people who will be able to access your Drimify game or interactive module. This option can be useful if you create a game for: Just your employees, if you did not wish for an external audience to have access VIP customers, if you were delivering an exclusive experience Upload a new .txt file Here you can download the template available under the file download section, paste in your predefined and complete list of approved usersFew readersPage Exit Message
Activating the Page exit message means users navigating out of your published app will be presented with a message warning them that they are about to leave, and that what they’ve done may not be saved. They will then be able to exit, or cancel leaving the app to continue the experience. At present, the Page exit message cannot be customised.Few readersMultilingual Support
Enable this premium option, and define what languages you wish to make your game available in. Just search or pick from the available languages in the “Add language” field. You then have the following options to configure: Selected languages: These are the languages your game is available in. Search or select your languages from the “Add language” field above, and enable or disable the selected languages to define which versions are available to your audience. Language selection mode:Few readersLimit by Unique Session ID
You can pass a Unique Session ID to each Drimify app in order to skip any registration process and keep track of the user session and collected data. If you enable the Only allow access to the game via custom session ID you can then define the Title and Description which will appear to restricted users. You can limit them to: A single play A single play that resets every X number of hours A single play that resets every day at a spFew readersLimit by Custom Format
The custom format is an optional field which you can define in your data collection form, and refers to a number or code that must adhere to your defined pattern. Here you can determine the Title and Description displayed for users who fail to enter data that matches your custom format, and the limits of participation for users who do enter valid data. You can limit them to: A single play A single play that resets every XFew readersLimit by IP
Limiting participation to once per IP address allows you to restrict participation to one play within a location or household with the same Wi-Fi or ethernet connection. You can define the limitation to: A single play A single play that resets every X number of hours A single play that resets every day at a specific time You can also determine the Title and Description that is displayed to users if they try to play again.Few readersEnable the Leaderboard
Leaderboard display type This determines how players will appear on the leaderboard, and depending on what you choose, will either pull from your data collection form or a remote JSON file to populate it. Maximum number of entries to show in the leaderboard This determines how many entries and lines in the table are to be displayed between 5 and 100. Score aggregation (not applicable to the Combo™ or Dynamic Path™) In the event that a participant plays several times, yoFew readersCustom Subdomain
To set up your first personalised subdomain, activate the option and personalise the name of your subdomain directly in the box provided. This allows you to further customise the name and URL of your experience. What will my personalised URL look like? This unique URL will look like this: https://compaignname.cdn8.com/ slug / You can then choose the word or name of your choice to replace the compaignname part. The slug is simply the unique URL identifier for your game, for exampleFew readersExcluded IPs List
Here you can make blocked lists of IP addresses you don’t want having access to your game or experience. You can define the Title and Description which will appear to users trying to access the game on the restricted IP addresses. You can then list the Excluded IP addresses on the bottom field of this option. Be sure to lay them out one IP address per line.Few readersCustom JavaScript
This is where you can input your own tracking codes using JavaScript.Few readersLimit by Country
If your game is only to be played in certain locations, you can limit participation by country. Restriction type Your options are: Only allow accessing from: This creates an approved list, and only users from these countries will be allowed to participate. Deny accessing from: This creates a blocked list, and users from these countries will not be able to participate. Whichever option you select, countries can then be listed in the Countries field. Clicking on theFew readersLimit by Phone Number
Limiting participation by phone number restricts users to a single play with a phone number. You can define the limitation to: A single play A single play that resets every X number of hours A single play that resets every day at a specific time You can also determine the Title and Description that is displayed to users if they try to play again.Few readers
Publish
Direct Link
Your direct link is your game’s URL. Anyone who clicks on it will go straight to the start screen of your experience (assuming it’s published and your account is active). You have 2 options: A default tab: This is thFew readersPre and post activation content
Enable the custom content displayed before the activation date In the case that you have QR codes on posters and games embedded on landing pages before your campaign launches, you can put text in the On-page content displayed before the activation date field that will be visible to audiences trying to access the game early. “Come back on XX-DATE to play this game,” for example. Enable the custom content displayed after the activation date Here you can put text in the On-page conteFew readersHTML iframe embed code
The embed code can be copied and pasted into any HTML webpage. Be sure to select the tab that applies to you out of: Default Custom subdomain Wordpress AMP If your games are score-based, you will also have options for: LeaFew readers
Enabling the Draw Function
Drimify apps have draw functionality inbuilt. Underneath the creation steps, in the About section, there is a Draws tab. Clicking here gives you the opportunity to create draws, or view previous draws generated on that app. Create Draw When creating a draw, you can customise multiple fields. Fields you can customise for all game types: Draw’s name: Give your draw a title. It’s good practice, and especially useful if you’re having multiple prize draws as part of your experieFew readersApplication Badges
Badges help users understand the availability and timing of their applications at a glance. Here’s an overview of each badge: Live The "Live" badge indicates that the application is currently active and accessible to players. This badge will only appear for users with an active Drimify plan. The "Live" tab is the first one available in your dashboard, so applications marked as "Live" are easy to locate, and you can manage ongoing campaigns more effectively. Offline The "Offline" baFew readersSchedule
Time zone Ensure the time zone is correct. By default, this should be set to your account’s time zone, but depending on where you’re distributing the game, this could change. Start date and time, end date and time Make sure that the activation start and end dates include today's date or the start date of your campaign. So long as your data is cleared prior to campaign launch, it doesn’t matter if the start date is earlier than the campaign’s start date UNLESS people can access the gamFew readersPublication
Application status To help you keep your games and applications organised, Drimify provides three application statuses: Published A "Published" status means the game is live and is accessible to players if you have an active Drimify plan. Use this status when your game is ready for your audience. All published games will appear in the "Published" tab within your folders, helping you quickly locate active applications without sifting through drafts or older versions. DraftFew readers